I am really confused why Pocket Singularity from Voidwalker Warlocks deals only 60 damage in Iron Banner to a player, when most other classes deal around 100 damage with their charged Melees.
Think about it, the base Melee for all classes deals roughly 100 damage too.
Pocket Singularity is in damage INFERIOR by 40% compared to your uncharged melee. You can't even 2-tap a player in PvP with a charged Singularity and base melee.
That's pretty dumb considering the only useful traits Pocket singularity has is the knockback and the volatile debuff, which you have to rely on to get a kill after throwing it in melee combat.
Every other class? Hit the enemy twice (charged, then regular melee). Voidwalker? Hit the enemy twice AND PRAY YOUR VOLATILE GOES OFF!
It feels so RNG at times. No wonder why so many Warlocks prefer Strand, Stasis and Dawnblade. With a poop melee like that I wouldn't want to play regularly PvP either.
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Edited by Soul_Eater_42: 10/12/2023 5:24:45 PMIt's supposed to be a utility melee, like Smoke Bomb, which is why it's so weak. Unfortunately, it often fails to do what it was designed for: pushing enemies away. A lot of the time, it either barely moves them at all, or it pushes them towards you, instead of backwards. On top of that, it can only apply Volatile to one enemy at a time unless they're closely huddled together. It needs an AoE burst after the initial impact that actually pushes enemies, and makes them Volatile, like a mini version of Leviathan's Breath.