It's flashy, yet it sucks. Damage resistance that you don't need because enemies don't even register you, lasts four seconds per melee charge (Totalling 12s), reduces damage output by 50% when within weavewalk. Can't be used as a utility tool to collect ammo or orbs either. Slow to enter and leave animation leading to dying before drawing weapons yet remains as a one fragment slot ability.
The only redeeming factor of this ability is it's secondary effect of generating threadlings, I would never use it otherwise.
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You'll use it when you need it.