It's flashy, yet it sucks. Damage resistance that you don't need because enemies don't even register you, lasts four seconds per melee charge (Totalling 12s), reduces damage output by 50% when within weavewalk. Can't be used as a utility tool to collect ammo or orbs either. Slow to enter and leave animation leading to dying before drawing weapons yet remains as a one fragment slot ability.
The only redeeming factor of this ability is it's secondary effect of generating threadlings, I would never use it otherwise.
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It's a survival tool. Use it to survive.
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In general content it’s not the most productive but when in higher difficulty content that damage reduction appearing the moment you activate weavewalk is spectacular, because it’s the difference between the ogre beam and that excessive splash damage and death, giving you a chance to proc recovery and set up a more defensible position with your rift. invisibility on warlock isn’t worth the trouble it is to obtain and more often than not is usually to late to make a difference in many of these activities.
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Edited by Benelli Bomb: 9/30/2023 3:21:46 PMI like to see it be able to at least pick up revives only in pve. Over all im enjoying it because it allows me to play really aggressive, and have a get out jail free card when I need it.
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You'll use it when you need it.