You understand that some jumps are for pve and some are for pvp..
Imagine using blink in pve 👀
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Blink is actually pretty fun for speedrunning playlist strikes. With an eager edge sword there aren't a ton of jumps you can't make.
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If that were truly the case, then pvp jumps should be disabled in pve and visa versa. It seems more of an oversight than anything. I don't have experience with blink, so I can't speak for or against it.
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[quote]If that were truly the case, then pvp jumps should be disabled in pve and visa versa. It seems more of an oversight than anything. I don't have experience with blink, so I can't speak for or against it.[/quote] Designed for PvP, not forced.
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Strafe jump is mainly a pvp jump I'm assuming your new ish too the game, but many jumps can be used within pve but it's not recommended to use certain jumps in jumping puzzles such as hunters strafe jump or blink jump that hunter and warlock have.
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Nah. I've been playing for several years. I don't really enjoy pvp though. I can see why strafe jump may be best suited for the pvp experience. The point I am trying to make is that if strafe jump is equipable for any pvp activity, and it doesn't work for several basic jumping puzzles, then one can logically assume there must be an issue with the jump itself. If a jump is intentionally not designed for a certain activity and is known to not work properly, then it should not be equipable, or there should be a message indicating it will not function as expected. Regardless of whether the jump intentionally or unintentionally fails in certain pve activities, something needs to change, and the most likely candidates have to be the behavior of the jump or its equipability.