-
Edited by Bore: 8/31/2023 4:27:06 PM[quote]Slam should have the old duration. It puts you in danger.[/quote] Hardly dangerous when enemies can’t fight back while suspended, lmao. The current duration is fine.
-
Enemies can 1 shot you while you are going in for the slam my dude. Its not like you are immortal while running up and diving next to them.
-
Edited by IDicebergEGO82: 9/1/2023 4:43:26 PMThen don’t slam. Play smarter.
-
[quote]Enemies can 1 shot you while you are going in for the slam my dude. Its not like you are immortal while running up and diving next to them.[/quote] 4-8 seconds is plenty rewarding for the “risk” involved.
-
He wants the game to be free like it was before. Laziness.
-
Its not though. Seeing as you can also do that with a grenade from very far away. Dive suspend should be coded different from the grenade. 1 is safe and easy and the other is high risk no reward because it has the same uptime.
-
Dude you have 2 slams and two grenades that all suspend… that’s not enough?
-
Edited by Bore: 8/31/2023 6:49:42 PM[quote]Its not though. Seeing as you can also do that with a grenade from very far away. Dive suspend should be coded different from the grenade. 1 is safe and easy and the other is high risk no reward because it has the same uptime.[/quote] The cooldown on the dive is significantly shorter than the grenade. Already a trade off. 4-8 seconds is plenty.
-
I disagree. Suspend is suspend. But it if makes you feel any better the wanderer’s suspending burst from tangles does NOT suspend champs. Kinda stupid.
-
So you disagree that standing next to GM champions is more dangerous than standing far away from them?
-
Edited by IDicebergEGO82: 8/30/2023 9:43:07 AMIt sure what you mean but that’s definitely right. Further away is better. Wasn’t trying to fight or anything. Suspend trivialized the game. Also 5 seconds is still a long time.
-
Its 3 seconds. For risking your life and diving on the enemy.
-
Put the fragment on that extends suspend duration. It’s 5.
-
Not everyone uses that one because there are better options.
-
Not any more.
-
Yes there are. Most fragments are better. More nade energy. Melee energy on tangle damage with the new aspect. 30% More threadling damage. Sever on crits.
-
Then don’t use ensnaring slam or suspend grenades. If there are better builds use those. Sounds like you’re answering your own questions and just want to complain or fight.
-
Post is about ensnaring slam. Thats why we are talking about it. And i dont use it because its useless now.
-
I mean you were complaining about suspend and when someone tells you how to fix it you deflect? Hilarious.
-
Not much of a risk if they become unable to hurst you
-
Ok ..lets see you run up to a big group of GM enemies and champions and (no risk) slam on them then.
-
People like you really overstate how dangerous gm enemies are. I've always played risky and yeah it gets you killed alot if you're bad but if you know how to dodge shots and approach without getting killed its very easy
-
I don't agree with you often, but on this we are aligned.
-
[quote]Slam should have the old duration. It puts you in danger.[/quote]