I struggled with weavewalk and have notice some others struggling with it, so lets get into it.
[u][b]Warlock[/b]; Weavewalk[/u]: This ability is tied to your melee energy not rift. In PVE mobs treat you as if you were invisible while weavewalking, but if you do get damaged it is reduced all the same. To deactivate you either cast your rift or go back into the air and dodge again. It takes about 90% of a melee charge to get a full set of 5 threadings. I’ve personally had great success using it defensively; its great for sneaking in and getting that revive as well as well waiting out for recovery to proct.
[u][b]Titan[/b]; Banner of War[/u]: when activated it spawns on the Titan itself and travels with them. This is great for melee builds and general support for yourself and team.
[u][b]Hunter[/b]; Whirling Maelstrom[/u]: after the tangle is destroyed the Maelstrom seeks near by targets. It will remain as long as it is damaging something. However, once its target has been killed it seeks another target, but it lasts about 3 seconds if it can’t find another target and damage them. This can be great for passive add clearing in high enemy density situations, as well as if you can get it focus on a boss it can be great for continuous damage, and infinite unravel on said boss.
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I’ve seen people using weave walk in PvP. The damage resistance is crazy. You only take like 9 damage from a hand cannon headshot