Here’s another shot in the dark for my ideas on addressing some problems of gambit, and maybe giving it a fun return from the grave.
From what I’ve spoken about with people, there are two main issues:
Invader imbalance (both sides) and snowballing.
Invaders:
The STYLE of invasion needs to change. Heavy weapon spam, and invader wall-hacks with snipers are not fun. I propose the following:
Invaders get the Eye of Riven / Taken blast abilities.
In this state, it takes about 3 or four shots to kill a guardian, and the invader is resistant to heavy weapons and less so to regular weapons. This encourages the invaded team to work together without one side being able to insta-kill the other. I’m sure there are other aspects of this that can be looked at, but I feel like experimenting with this would be a good idea.
Snowballing:
This isn’t really a one-size-fits all fix for this, but some things can help. For one, maybe adding an enemy mechanic can be added to recover from heavy losses. Maybe make a special enemy periodically spawn for the losing side that drops about 50% or so of all recent mote losses. That way, the losing side can have a chance to catch up, but won’t be able to erase big mistakes.
Thanks for your attention, and please let me know what you think.
Cheers.
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While I like the idea of the invader mechanic proposed here, I feel that the Eye of Riven change could make invading rather annoying for the invader. Iincreased resistance to heavy ammo can help but a rocket to the face or a machine gun is still very powerful against other guardians. Not to mention that a super could be used instead to wipe out the invader who's stucl with a relic. I doubt anyone would want to sacrifice their loadout in order to invade an enemy team that can rocket, snipe, and super them before the invader can get close enough to use the relic.