Followup to my previous post here: https://www.bungie.net/en/Forums/Post/263154726
PLATFORM: Steam
SYSTEM INFO:
CPU: Ryzen 7 2700X
GPU: GTX1080
RAM: 32GB
GPU Driver Version: 536.99
OS Version: Windows 11
ISP Provider/Speed (upload/download) / Connection Type (LAN or wireless): Wired
DxDiag: https://pastebin.com/JXpuN6DF
ISSUE: (Solar) Scavenger Mods do not increase ammo gain from heavy drops when using eyes of Tomorrow
REPRO STEPS:
1. Equip Solar Scavenger Mods + Eyes of Tomorrow Exotic heavy Rocket Launcher
2. Slot on 2 solar reserves mods also so that max ammo is 10
3. Observe the amount of ammo acquired when picking up a regular heavy ammo brick
4. Repeat Step 3 with no scavenger mods
ACTUAL RESULT: +2 and +3 ammo per brick. With or without scavenger mods,
EXPECTED RESULT: +3 and +4 ammo per brick, with scavenger mods on. +2 and +3 ammo without
LINKS:
Youtube Link for Full Testing: https://www.youtube.com/watch?v=eKN6WI-H0cI
NOTES: Is it related to how eyes of tomorrow does its ammo refunding on 4 kills?
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Edited by Seki: 8/13/2023 5:47:15 PMIf I had to guess, then maybe, it does not hold 10 ammo max but 60 and transferring the gain you have through scav back to the realm of 10 would round low thus yielding no benefit. Now this is just an assumption but I can base this from another archetype: Agressive Linears don't have an actual magsize of say 6 but 18. When using High impact reserves, you will see different dmg numbers to the bolts of a single burst. And those weapons have terrible ammo gain per brick as well as poor to non-existing scavenger performance.