As a solar warlock player, I always would love more viable options in exotic items and Promethium Spurs need some help.
What the Spurs do is Daybreak Kills spawn a Healing and Empowering Rift at Enemy Death Location. Kills while standing in a Rift with your Class Ability Energy full also spawn a Healing and Empowering Rift at Enemy Death Location. Consumes Class Ability Charge.
Solar Weapon Kills grant Class Ability Energy based on enemy rank :
• 9%: Tier 1 Minors
• 13%: Tier 2 Minors, Tier 1 Elites
• 15%: Enemy Players
• 20%: Tier 3 Minors, Tier 2 Elites
• 30%: Tier 4 Minors, Tier 3-4? Elites
• 40%: Mini-bosses
• 50%: Bosses
What I would change is add a percent charge bar, like with the manticore, and using the same percentages that are already in game. You gain energy with every kill, not just when in a rift, and when full replaces your next rift with the double rift. Keep the Daybreak Kills spawn a super rift.
thx to light gg for the info.
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