The issue: The mobility class features for having a high stat have no priority over resilience and recovery aside from being tied to class ability cooldowns for hunters.
Solution: Make all guardian movement consistent across and turn mobility as the "ability handling stat". Current animation duration for abilities would be around the same as post-buff tier 40-50 mobility.
This gives mobility that rapid action feel and amplified a nice buff of that fast energized fantasy as well.
Balance consideration: instead of an overall animation duration multiplier, make it only reduce end lag of abilities. Or simply certain abilities like shoulder charge and projectile speed would not be increased in speed. The point of mobility would become acting sooner after abilities. Most titan abilities would be the same speed as a tier 80 post buff. Keeping their fantasy as the slower but hit harder class. Currently, they are already the hit harder class without the usual downside of being slower. This way, they dont need to directly ruin the titan kit with hard nerfs.
My takeaways from the replies:
- this rework would be bad because it would punish most player's builds who use mob as a dump stat. And would benefit hunter too much because they as other classes cant be bothered to build into themselves.
This sort of only proves my point that building mobility is so irrelevant that players dont find any negatives to using low mobility
- some have thought of other reworks like an evasion chance
A rework like this would just make the game feel inconsistent everywhere. It would basically become an inverted damage glitch situation. Losing a gun fight because one of your shots was evaded would just be annoying for this type of fps sandbox.
- mobility instead increasing weapon handling and reload speed
This idea wouldnt make mobility relevant since you would technically just equip a dex mod instead and continue using mob as a dump stat on titan and warlock.
The parameters i assume for a proper rework would be something that only changes the tide of battle marginally but effectively. So, in the case of ability end lag reduction, it would only cause you to be able to act half a second sooner with high mob or half a second slower with low mobility. For instance, sunbracer warlock building into mobility would allow an extra nade or two during the buff duration.
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Personally what they should do is: Change Mobility to Dexterity. Hunters Class ability would then be called Dexterity. As a Hunter, if you build into Dexterity, it would make the cooldown of your dodge shorter. Movement then could either be a set number, similar to what you suggest, or it could be it’s own stat. You want to run a little faster or have a better starting jump, or glide a little further, you build into movement. If you want to have a shorter dodge, faster weapon reload or maybe further melee lunge, you build into Dexterity.