Legend Salvage; once doable, now everything one shots.
Grandmaster is supposed to be hard, but even with Lightblade it's ridiculous (hive knight shield ricochets better than actual sentinel shields from guardians!)
Tier 4 of Deep Dives? Dude good luck, everything one shots even harder, even at 100 RESILIANCE. I'm glad I got Tier 7 done before this strange "everything hits harder" patch was shadowed into the game. Let's not even go on the subject of the last boss of Ghosts of the Deep literally being able to 3-4 shot you with no misses even if you're actively moving.
This is NOT Dark Souls or Elden Ring; yes, some difficulty is nice because the rewards are (kinda) worth it. But for things that should be doable and NOT at Master+ difficulty? That's just asking for us to find better games. Not everyone wants to tear out hair at LEGEND DIFFICULTY. 10% wanted everything harder, but 90% just wants to enjoy the game. Seriously.
-
Legend salvage hasn’t changed a single bit. And gms have never been easier, lightblade is the only semi difficult one this season. A good team and a good build and you can clear it with ease, kinda what youre suppose to do with harder activities no? I agree with deepdives tho they are way over tuned and you shouldn’t have to rely on luck to get the easy to do encounters. However there was no secret “everything hits harder” update or anything of the sorts that just sounds like Reddit conspiracy, it’s been the same since tier 7 first dropped. Gotd is indeed hard and makes it all the better when you finally beat it. A good team can still 2phase or maybe one phase both bosses. Solo you can beat them in 3-4 phases with a good loadout. I have also never been 3-4 shot by the boss wizard that just sounds like you have no resists or res. Personally I think it’s fine.