its almost always better to run them without it for a grenade build, the 40% is a bit much, but I understand the issue is for pvp, a great fix for it i think would be shatter kill when in a duskfield give grenades energy(or when you have duskfield grenades on) , and also will be just as good as strand armor, cause the uptime will be just as good as they are, and it wont ruin pvp, because on a hunter its pretty hard to freeze a target. I think this is a much needed change for the exotic.... the cost is way to damn high in pve, and the damage reduction is a worse version of the strand woven armor.
can argue why its a good or bad idea in the comments, i don't think bungie actually looks at the forms for exotic advice tho. renewals where only really good / broken for 1 week before bungie over nerfed them for pvp.
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Edited by Lord Indra: 7/1/2023 6:43:54 PMThey chose not to fix it. Proof is that kickstart mods and class item mods give higher percentages of ability energy in PVE than PVP. Rightfully so. So it’s clear that ability refunds are differentiated depending on the mode. Renewal Grasps having a flat out increased cooldown means they never wanted it to be viable in PVE like it used to be. They seem to be reeling in on busted grenade builds, so Renewal Grasps being a niche build now kinda falls in line with their “vision”.