its almost always better to run them without it for a grenade build, the 40% is a bit much, but I understand the issue is for pvp, a great fix for it i think would be shatter kill when in a duskfield give grenades energy(or when you have duskfield grenades on) , and also will be just as good as strand armor, cause the uptime will be just as good as they are, and it wont ruin pvp, because on a hunter its pretty hard to freeze a target. I think this is a much needed change for the exotic.... the cost is way to damn high in pve, and the damage reduction is a worse version of the strand woven armor.
can argue why its a good or bad idea in the comments, i don't think bungie actually looks at the forms for exotic advice tho. renewals where only really good / broken for 1 week before bungie over nerfed them for pvp.
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Edited by Honed: 6/30/2023 8:27:03 PMoh and it took them a year to finally address the cooldown bug. its still awful overall... dose not feel as fun as running it without renewals. cause base cooldown, you can throw your nade and get it back before the cooldown is done, witch is so much more fun. renewals feels more like a downgrade to your grenades.