In this video example, an opponent is sprinting in a straight line directly toward me. I use Pocket Singularity, and it hits the opponents head on. Pocket Singularity is supposed to push the opponent away from me, but instead it helped catapult the opponent into me which undeniably helped the opponent to KO me. This kind of interaction happens so often that I consider Pocket Singularity to be more of a risk to me than a benefit. If it doesn't outright launch the opponent into me, then it bounces them up or to the side which still grants them a benefit over me. At minimum, it results in me wasting time and effectively being unable to use my melee ability in any reliable or consistent manner.
Please give Voidwalker an alternate melee option. I would be fine with one of the old versions. Energy Drain that is just a standard melee that restores some ability energy, or something like Atomic Breach which was much more reliable on the pushback effect. Anything other than Pocket Singularity because, as I demonstrated above (and again, this happens VERY often) it is not a reliable or consistent melee ability for Voidwalker. Not even in PVE because it will track to something off screen many times.
Pocket Singularity is not consistent, it is not reliable, and it does not track in an intuitive way. I've even noticed that it does not consistently make targets volatile. Please give a different melee ability option to Voidwalker.
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Yes! This is the exact problem I have with this melee, besides the fact that it can only apply Volatile to one enemy unless they're tightly grouped together. Bungie could kill 2 birds with one stone by giving it a secondary AoE pulse after the initial impact, with a stronger push effect, and the ability to apply Volatile to enemies within that AoE.