solo flawless end result screen.
why? whyyyyy? spire was tanky but waaaay less.
dungeon bosses before that had like 6 million hp not triple that.
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How many damage phases? The shield itself is like 1.2 million which is ridiculous. I heard the health was around 11 million.
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Edited by Obi-Juan: 6/1/2023 6:49:38 PMThere's no set rulebook. Some dungeons are hard, some are easier. Some raids are hard, some are easier. You're complaining about soloing a dungeon that can be easily 2 phased with a 3 man.
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Edited by GPrime96: 6/2/2023 4:22:57 PMIf only Bungie learn that scaling up the mechanics than the boss health is the way to make a Dungeon more engaging, not like Raid level mechanics but high up there
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She was only 13.4 million for me.
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Arby will crack the shield one shot
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It’s crazy that bungie can’t do something as simple as scaling encounters based off the amount of player when even borderlands was capable of it in 2007
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Maybe they want bosses to be like Dark Soul’s Bosses🤷🏽♂️.
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Edited by jhermannITJ: 6/2/2023 1:35:59 PMScaled at 1810. Your point? If this was any other season the Dungeon would have been scaled +10 hard cap, +0 pinnacle and the boss encounter would be +20 over that. This boss is at delta so that 16.1 is adjusted... witherhoard lags so it will show more dmg... that's how Bungie will be able to have a good idea that you're cheesing these encounters btw. You can watch it happen if you use Darci... I'm not cheesing it. Never have. But, if you watch the health bar with Darci... if you use the immunity dmg exploit, you'll notice the boss takes dmg for like 30-45secs after the health bar is gone at "0". I saw a vid, btw. So that 16.1, because the boss is at delta unlike other bosses, is like 8,9,10 mil. I don't know the exact number because there's probably a modifier... is that 0.9? 1.1? 0.8? We don't know. Regardless, the bosses are just as squishy (more so) as all other bosses. 1831 IS THE MAXIMUM dmg you can do OVERLEVELED.
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That’s not true. You aren’t accounting for the health of the shield which is the problem. Take away the shield and she has normal health for a dungeon. But the shield is like -blam!- each time but it also not health. It inflates numbers. It’s why the arbalest user of any dungeon always does the most damage, because they are killing the shield.
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Edited by TonnoSenpai: 6/2/2023 10:25:30 AMyeah a little tanky, 6 million hp is not a good option too easy, 10 million will be the best spot