I'm out here tryin' to do God's work.
First boss encounter of the new Dungeon.
After killing the ogre and starting runes, the only adds in that room are red bars and a few major knights. They respawn as soon as you kill them, making it an infinite mob grinder. Just run strand with woven + a orb heal on pick up + a siphon matching the weapon your grinding, or run a void hunter with devour you get your super back ridiculously fast, making a ton of tethers. For those who don't know a tether-chain kill counts towards the gun that did the damage.
Where you want to be sitting is at the ogre spawn location, the adds more easily congregate up near you. Additionally, if you need a break or to change some stuff out, go to where the acolytes spawn in the back of the room to the left or right of the statue. In that little hallway/cave, the adds do not run in there, and in fact, if you sit there long enough, they lose Agro.
Ammo is no issue because heavy drops more after a certain number of kills after the last drop. Because you churn so many adds in just a few seconds, it just rains.
Also, because this is an actual encounter and the adds are regular acolytes, that means the only way for bungo to fix it is to NOT HAVE INFINITE ADD SPAWNS.
That's my piece, thank you.
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