The solar grenade duration seems too short.
Celestial Fire does not reliably activate the perk.
In general, the powered melee kill activation requirement seems impractical given the abundance of kill chaining abilities in the game now. It should probably be reworked to something that doesn't get yoinked from the player's powered melee kill attempt so easily in group activities.
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I just want the D1 bracers back. 2 charges , 8 seconds, shorter cooldown. Those 20 second nade cooldowns were great