Should Volatile Flow's concept be expanded to the other elements?
Yes.
5
No.
3
I don't know.
0
Volatile Flow is a very well loved seasonal artifact mod, that grants the user's Void weapons Volatile Rounds upon picking up an Orb of Power. This mod is not only great for clearing out groups of ads, but great for synergizing with many existing void builds across all Guardian classes (even moreso with the armor mod QoL).
I often wonder if the idea of Volatile Flow should be expanded to the other elements, to create a set of "Flow mods." Here are some examples I thought up (assume stacks applies, effect duration, etc... are based off Volatile Flow's specs):
Solar:
- Radiant Flow: Picking up an Orb of Power grants your Solar weapons Radiant Rounds.
[b][i][u]Alternatively[/u][/i][/b]
- Scorching Flow: Picking up an Orb of Power grants your Solar weapons Scorching Rounds.
Arc:
- Jolting Flow: Picking up an Orb of Power grants your Arc weapons Jolting Rounds.
Stasis:
- Chilling Flow: Picking up an Orb of Power grants your Stasis weapons Slowing Rounds.
Strand:
- Unraveling Flow: Picking up an Orb of Power grants your Strand weapons Unraveling Rounds.
If flow mods became a developed concept, I could potentially see these mods rotating through seasonal artifacts or as permanent fixtures amongst our other armor mods. If that were the case they'd be effected by seasonal Authorization mods, which would reduce their energy cost to one making some more favorable over others.
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