I'm not trying to break the game, and I'm not saying volatile is weak. But I think compared to ignition and jolt, it could use something extra. Volatile enemies should pull other enemies closer to them right before they explode. It could just be a weak pull that affects minor enemies. This would also play into the void gravity term.
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Yes! I've always felt like something was lacking with volatile compared to the other classes. It also needs to start counting to your weapon kills. If the enemy dies too volatile, it doesn't count as kill for your weapon which is weird. Jolt does etc.