I'm not trying to break the game, and I'm not saying volatile is weak. But I think compared to ignition and jolt, it could use something extra. Volatile enemies should pull other enemies closer to them right before they explode. It could just be a weak pull that affects minor enemies. This would also play into the void gravity term.
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Agreed. Graviton lance should also have its perk rework. The explosive seeks should cause volatile on impact and a small pull in like Lorentz driver but slightly weaker for all volatile applied to a target