I'm not trying to break the game, and I'm not saying volatile is weak. But I think compared to ignition and jolt, it could use something extra. Volatile enemies should pull other enemies closer to them right before they explode. It could just be a weak pull that affects minor enemies. This would also play into the void gravity term.
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People would be screaming for a nerf within a week, but this would be awesome.
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I like it
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Me with void titan: I agree
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[i]Titan go brrt[/i]
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Yes! I've always felt like something was lacking with volatile compared to the other classes. It also needs to start counting to your weapon kills. If the enemy dies too volatile, it doesn't count as kill for your weapon which is weird. Jolt does etc.
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What's gravity?
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That would make titan with volitile on all ability hits slightly broken. Because volitile counts as an ability. So volitile proccing volitile while pulling in more adds. I think the game cant handle that.
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Agreed. Graviton lance should also have its perk rework. The explosive seeks should cause volatile on impact and a small pull in like Lorentz driver but slightly weaker for all volatile applied to a target