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Destiny 2

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5/11/2023 1:19:13 PM
18

Feeling Pretty Defeated w/Season 21 Nerfs

As someone that doesn't have a ton of time to game, it sucks seeing Starfire get nerfed. I got back into destiny with Lightfall to start playing with some of my friends again. I feel off during Beyond Light because I'm a Warlock and I wasn't able to contribute DPS on raids or run content solo due to low DPS output. When I got back in I decided to find a great solo build so that I can do stuff solo. My friends have been running a 3 man fireteam for years, so I'm not able to run a lot of content because of that. I spent so many hours grinding just to get a great Starfire build. Since then I've been able to run stuff I never have before. and I'm able to actually have fun during raids. I don't really understand the nerf to the grave logic. Especially since, from my experience Starfire mostly excells in PVE content. It's not like I'm playing against other people and have a crazy advantage over them. The game finally feels fun for me and has opened up way more with me being able to do content I never could. With this nerf I kinda just feel defeated and that I've wasted what little time I have in a build that just won't have that same impact. I know I can always chase another build, but honestly, it just doesn't feel worth it. I don't wanna invest that same kind of time and energy just for Bungie to come along and kill that off as well.

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  • I've mained Warlock for years now and there are definitely more good builds out there than Starfire. Warlocks are crazy. Two that I personally use to destroy all kinds of stuff at multiple levels in content are the Necrotic Grips with Strand, and the Nezarec Helmet. I use Fallen Sunstar less, but more because I got a roll with 20 points in Mobility and Strength that ruin it than the exotic itself. That exotic also gives constant ability uptime, while giving teammates a little energy, and is incredibly solid. It also looks like a super dope Kabuke mask. Necrotics send cascades of exploding poison in groups, and all of my weapons are area affect. I regularly run Graviton Lance, Sunshot, Hung Jury with Kinetic Tremors, Retrofit Escapade, the Stasis Glaive (I forget the name), Le Monarque, and Outbreak Perfected. My setup works fantastically for me, through all classes with the only adjustments being if I choose a different grenade or weapon surge. Solar lacks a bit, but Dawnblade is probably the weakest super in the game, and for some reason getting nerfed next season while all other supers get buffed, and Well is just something more for high end content. I use it less often than all the other classes as I generally focus on area damage and managing groups with freezing or suspending, then exploding everything, everywhere. Void and Arc are pure damage output, especially Arc. Don't underestimate those classes. With any class I'm up there in damage, though the tradeoff is that focusing on area effect does mean I generally do less boss damage, though Retrofit with Enhanced Target Lock can melt whatever it touches almost😂. Warlocks are very strong through all subclasses in PvE, but it is work put in for sure. PvP end they aren't bad, but not great either. Good area control though, and that wins matches. I'm not sure how much of this you have, as you did mention just getting back into Destiny. I assume its been some time at least, so there might be a bunch of stuff that makes less sense since Lightfall was some pretty huge changes to the armor mod system. Now its alot more user friendly being more generalized, and less specific so we've got alot more flexibility. Anyone coming in after taking a break before that could easily be lost, I feel, and its understandable. Nezarec's has been insane. Equip that with a Void subclass and some good mods with abilities recharging each other its great. When paired with Aspects that make enemies turn Volatile and explode from abilities you can basically use back to back abilities because its constantly recharging just by doing damage. I've had so many grenades and melee blobs going off my whole screen is just purple and its hard to see😂, and there's nothing left after, save for enemies spawning in, but they don't get far. Its pretty crazy, especially if you don't mind running Void weapons with all that, running a monochromatic tyrant. [b]Now the Bungie side... Ignore if you'd like[/b] I do feel like Bungie could do less nerfing on the PvE end. It really doesn't affect anyone but ourselves in PvE, so if we build into something super powerful, that maybe seems overpowered, well that's supposed to be part of the fun, and part of what makes it build crafting. If everything is just average or low damage, why even touch it? Why even make any effort to build, if not to be overpowered to some degree? It certainly does feel like they just want to punish players with all these PvE nerfs. Generally its because Bungie isn't happy with how fast people can complete stuff. The reason they increased difficulty for Lightfall was specifically because Bungie decided players were running things too fast and they wanted us to slow down. Its pretty ridiculous how much they feel they need absolute player control. Who cares Bungie? That's our choice. We don't need a developer telling us that we're doing things the wrong way, just because the developer doesn't like it. We're just using the tools we were given, making them all powerful is fantastic. I do understand though, that people get overzealous and then ruin it for themselves by building something crazy, then demanding more because they're bored. That's not the developer's problem. That's just not accepting self-accountability. Its a problem in more than gaming. If they don't want to finish it so fast then they should build less into it. Big thing is, the job is development, not micromanaging the player's free time and how we choose to spend it. Part of the fun of MMOs is that we can be as crazy as we can think of with what we've got. If the developer doesn't like it, then maybe they shouldn't develop MMO style games then. The only things that ever need to be touched is if they're malfunctioning in some way, causing issues in coding, or they become useless due to evolution or previous adjustments. That's it. PvP is completely understandable to nerf anything overpowered as that literally is nothing but affecting other players, so everything requires absolute balance or there is no PvP because nobody would tolerate it. Unfortunately the only answer for PvP is really to allow all of the crazy things, or none of them, but that depends on developer skill, and what they can handle.

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