Recent FBMM changes have felt great, this season and last season has been pretty fair feeling, without struggling too much for a solo flawless. Whatever matchmaking changes are in effect has ruined any of that feeling. This is made worse when the only weeks of labs are on objectively poor maps for the gamemode. First week was scouts and blinding lanes because lighting is -blam!- up, this week only 25% of the map can be used because the stupid dominion point doesn't move beyond the bridge which is in line of site with enemy spawn. These changes are ruining the only rewarding pvp mode. I get that it's been stating matchmaking is broken, then why are we adamant on fully implementing a system that we haven't even tested? (2 weekends with broken matchmaking and shitty maps doesn't make it tested). Please keep trials the way it is, or just remove the flawless requirement for adepts if this is really the endgoal you have for matchmaking. Maybe make flawless give 2 adpets, or double perks, I don't know. What I do know is this ain't it.
-
Player count low, and it's also destiny pvp👍
-
I agree, It does not feel connection based, it feels skill based so you have to sweat literally ever match
-
So nothing changed the past 6-7 years?
-
It's just been feeling inconsistent as a solo who normally gets one character flawless every week. It is either a balanced struggle to go flawless or I can't get past my first win. I'm hoping it's just a rough week because my connection based matchmaking is feeling like an e-sports league.