Is it just me being terrible or have dungeon difficulties gone absolutely wild this season?!
Been trying to solo prophecy and getting my cheeks clapped by everything on the intro encounter and first boss.
Pit of heresy last season was a breeze solo :/
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Nothing has changed since the last season and the seasons before that.
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As far as the regular versions of them and the enemies therein, nothing has changed at all. The biggest differences are the loss of last season's artefact mods, which made soloing content easier than ever before, and the slight nerf to Resilience
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They obviously did not rebalance the Harpy boss health when recycling him from the raid. That's why he is a health sponges...
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Changed my build entirely which has definitely helped.. but the main issue now is getting constantly yeeted off the arena by the bosses shield :')
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Edited by The Legend Himself: GONZO: 5/9/2023 12:25:15 PMYou’re either running a suspend build or you’re likely failing.
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I actually found it way easier this season, have tried multiple times throughout last year and failed. This season I got done shattered throne, pit of heresy, prophecy and spire solo flawless. Currently working on grasp then finish with duality. The mod system, loadouts and double special make it far easier to switch between survivability and boss damage on the fly.
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Duality only one I'd see as hard. Maybe spire because your brain will shut down from endlessly connecting wires before the end.
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Solo operative was pretty strong.
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Assassin's Cowl with Prox knives carried me through Flawless Solo Prophecy and Grasp with a single run each
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Last season we had the solo operative and weakened clear mods, that might be the difference you feel.
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nothing really changed. 10% dr? but people were doing solo flawless of these dungeons long before the DR on resil ever came into effect. Guardians are so powercrept over the old dungeons things kinda just flop over with a good build.