Dear Bungie,
I read your TWAB, and your justification of increasing the Season Pass price is because "our teams continue to invest in crafting compelling Seasonal experiences for the year of Lightfall." However, the reason your teams have to create a "compelling seasonal experience" is because Lightfall didn't have a story, no satisfaction, and lacked a "compelling experience."
You can't charge players more because you have to fix your own mistake. You already know this though. For example; when Witch Queen was delayed (the 2nd expansion in a row to be delayed) you developed and released the 30th Anniversary for free to players to give us some fresh content to hold us over until Witch Queen's release. Of course there was a paid option for cosmetics, but the activity and weapons were free. How is it now, that you have unlearned that lesson, and are now going to charge your players extra for delivering a story that should have come out months ago?
I know the community will be upset because "Prices, high. Me, no like." but from a logical point, this doesn't fly. Unless the seasonal stories this year completely blow all other non-expansion content out of the water (because they can't just be exceptional, they have to be exceptional to make up for what Lightfall lacked) then this isn't justified, noble, or reasonable.
Sincerely,
A Concerned Guardian
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When was this "compelling seasonal experience" then ??, do they actually believe this ?? .. Because I have seen more compelling story telling in a Witcher 3 ten minute side quest than these so called "compelling seasonal experiences" they claim to have made. Hey everyone, remember Eido ?? .. No, me either. She appeared, acted high and mighty for a bit while Bungie pointed and shouted "Look everyone, female character being all assertive and stuff" and then .. nothing. What you get as a story is a weak sauce narrative peppered with "Hey, care about this". The seasonal experience is like that Skeletor meme where he says something, then gets up and shouts "Until next time !!" while legging it. I cant remember one season I actually give one toss about anymore or that actually made me feel immersed in the game. Or where anything we did actually changed anything. They probably did but I cant remember. Take the one on the Leviathan. All that effort only to see Calus in Lightfall dress up with a purple KFC bucket on his head, some exhaust pipes on his shoulders and be killed in front his daughter while being mocked by someone who makes Jar Jar Binks look like a triumph in storytelling. All you get every season is a six man horde mode, again. Plus a weekly story morsel from a story that finishes a month before the next season and ultimately means nothing. And the same 100 rank seasonal procession of mostly pointless tat. Oh, and of course, the Eververse refresh. That happens eight times a year with events but hey, Bungie are all about the storytelling right ?? Red Dead Redemption 2 does storytelling, Arthur Morgan' story is amazing and you feel like he's a real person. You care about him. Same with Kratos and his kid in God of War and Ragnarok. The characters develop and mature and invoke a sense of attachment. You care about what happens to them. Same with Geralt in Witcher 3, you see how good he can be as he is treated like dirt. You have choices as to how these characters develop and that makes you a feel part of the journey. In Destiny I feel like I am watching some kind of rubbish space opera where no one feels, acts or talks like a real person. Bungie does this .. "Hey everyone, this guys gay now. And his robot. Woo hoo, how cool are we ??". This is a game that ended a season with the gay Warlock feeding his robot boyfriend a tea made from a disciple of the Witness. That sounds like something written by a hipster tripping on waccy baccy. And I only remember it because it was so utterly stupid. I think Bungie need to go look up what compelling means.