Stasis has taken a distant backseat in the sandbox and could use some love. A majority of the kit on at least Hunter and Titan felt heavily dependent on old armor mods, particularly Firepower. This is geared to bring the subclass up to speed with others while not just duplicating use-case too much with Light 3.0 and Strand. Stasis imo is about stopping time, and making starting it again very painful.
Overall
- Decom all Harvest Aspects, work stasis shard generation into Supers as intrinsic property of subclass: Hunter, Titan, and Warlock produce them for defeating debuffed targets, breaking stasis crystals, and shattering frozen enemies respectively.
- Add stasis shard generation effects to Whisper of Fissures, Fractures, and Refraction to add some variety to subclasses if desired.
- Increase damage / blast radius of shattering stasis crystals substantially.
Hunters
- Revert Silence and Squall nerf in pve. Silence Freeze Radius should be enhanced. Increase linger duration of Squall to current duration + Whisper of Durance. Whisper of Durance no longer applies to Squall tornado or affects it considerably less.
- Increase area of effect of Shatterdive.
- Create new dodge animation for Winter's Shroud (a la Vanishing Step) and slightly extend distance of the action.
Titans
- Increase movement speed of Behemoth in Glacial Quake.
- Revert Cryoclasm nerf to slide distance, its fine. It was always fine.
- Trigger Glacial Quake glaciers to shatter at end of linger duration.
- Significantly improve damage dealt to targets shattered by Shiver Strike. Reduce Cooldown.
Warlocks
- Increase area of effect of Penumbral Blast in pve.
This topic is pretty beaten at this point, but I want very badly to be at a point where all 5 classes compete very strongly. Leave any other suggestions below!
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According to usage rates, stasis is in a bad place in PVP However, I personally think Stasis is quite good, and I main a Revenant