Once was enough. I died about 20 times, mostly by missing jumps and at the first boss because I couldn't collect enough motes in time.
Other than that, it's not the hardest mission. Just extremely tedious. The endless waves of enemies are ridiculous. I finished the mission with over 1500 kills. That's got to be a new record for me for one mission.
The weapon is fine as it is in its base form. I really don't see the need to get the catalysts, especially since I'm not a big glaive user.
Now I've done it I can see why people are saying this mission is a downgrade from the standard set by last season's Exotic pulse rifle quest. I did that one for fun and for the weapon. I would still be doing on occasion if it were still available.
I think Bungie needs to re-assess their mission design. Endless waves of enemies in confined arenas is poor design. This is not the way.
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Almost everyone was praising normal mode everyone was only hating on legend for the fact each enemy had like 50K health and the bosses were stronger than raid bosses
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It was fine, but I definitely died more to falling off the edge of the arena than I did to the enemies.
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I loved the mission to be honest. The legend version was a bit too hard IMHO, but with the tweaks should be ok now.
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This is the mission nerfed, to be honest i didnt think it needed the nerf to enemy scaling, it was a difficult mission but not impossible.
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Easy. Do the objective and they stop spawning
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I love it. Confirmed something I'd been saying about Asher since he was vaulted, week three had fun references to The Pyrimidion strike and its very possible to do solo. Going to try Legendary tomorrow.
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I think I'm stupid because I can't figure out how to access the mission. I don't see a node anywhere on my destinations screen.
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The waves aren't endless. They stop spawning as soon as you reach the objective. It's very good design as it forces you to play actively.
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Edited by CUROCH: 4/1/2023 4:54:35 AMDo legend and then post.