I am and always will be a fan of the storm caller subclass but unfortunately with the light 3.0 rework there seems to be a mistake, as the rework was more as of a hindrance to the storm caller subclass then a benefit as many of the strengths that made storm caller storm caller where nerfed or removed. since season 18 onward my experience with the game has greatly worsen as the subclass I fell in love with has been reduced to a shell of its former self and by the simple act of using it I make my teams experience worse and further more they do not wish to have storm caller on their team. Because of that I have found myself no longer capable of enjoying this game and that saddens me greatly.
Please consider my words yours truly Sir Lancelot Von Esquire.
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Here’s what they need to do: >increase Stromtrance’s reach by 50% and it’s base damage by 100% in PvE and 35% in PvP. Ionic Blinks will no longer cost super energy and will function like Nova Warp’s blink instead. >increase Chaos Reach’s damage by 125% in both PvE and PvP (it’s a giant fking laser, it’s SUPPOSED to do massive laser damage) >remove the slide requirement for Ionic Blink Melee and increase its damage by 50% in PvE >Ionic Traces should grant a small amount of health for Warlocks only. (Warlocks are the only class who don’t have a heal on Arc that isn’t Rift) >Geomags should grant a permanent amplified status when super is fully charged and passively increase sprint speed. >Arc souls should jolt enemies when amplified.