My wife and I have officially made six different attempts at the final boss in this mission and have failed every time, usually due to being blasted off an edge or tethered during a jump. In a single point I got him down to 10%-ish health before wizards spawned in, took me out, and then my wife died trying to avoid them.
This boss can teleport every .5 seconds, can tether, can summon adds, at one point summons an army of barrier goblins, summons two wizards at once, deals massive damage, and his shield can very easily launch you off the edge.
We are both close to maximum light level but we can't get past this. Also it's extra annoying because not only is this just a standard mission not a strike. But additionally this isn't even the first time we have had this difficulty spike issue.
Please, nerf some of these bosses and hire some play testers that are not discord mod level sweaty, or hand in your development license and go work elsewhere. I hear the US government could use more people making things more difficult than they need to be.
-
If you're titan that's currently visible is the one you're running the mission on i can recommend some changes. Firstly being that solar bonk titan with synthos, arguably the strongest build for end game content on titan. Huge damge output with the hammer with syntho buff and roaring flames x3. Will usually 2 tap stunned champions. Sometimes 3 taps. If you're dedicated to sentinal. I'd recommend switching to bubble. Helps with boss damage phases and also allows for safe rezes under fire. Aspects: lose offensive bullwork and use controlled demolition. Bulworks energy regen was nuked. And the extra melee damge isn't worth it in hard content. Demolition gives you constant healing with volatile explosions. Which is super easy to keep up from the artifact this season with volatile flow. Fragments: you only get three so i usually run devour, void ability kills cause explosions, and the 3rd one is up to you. I recommend grenades give void weapons volatile rounds. Exotic: heart of inmost light. Even after the nerf. Still top pick for void titan. Loadout. Void smg in energy. Non negotiable. Strongest weapons in the game for pve. If you don't like to be that close run a void scout. Frenzy is a great damage perk for endgame. Kinetic. Grenade launcher or chill klip fusion rifle. For grenade launcher run blinding grenades. Blinded enemies can't shoot. Withorhaord is also good for flat damage increases. Chill clip fusions. Have high cc and damage. But only a few in the game. Heavy any void heavy is suitable. Rockets are strong right now. So are machine guns. Two tailed fox is excellent with ita catalyst. Heavy is usually paired on weather you use an exotic for the other 2 slots. Mods. Helm-Void siphon and ammo finder Arms-either melee or Grenade orb maker or both. And a Kickstart Chest- resist mods Legs- void surges Class. Time dilation and perpetuation This build has high ability regen along with full health on kill through devour and team healing from controlled demo. And very strong damage through volatile explosions. Can literally wipe rooms on legend content while healing you and allies. Combat loop. Though down barricade. Chuck shield then Grenade. Pick up orbs to start devour and void surge. Start shooting stuff from cover. And use abilities on cool down. Preferably in the orginal order. Also get your resilience as high as possible. Atleast 8. Tons of damage resist. Good luck