Why Has It Taken This Long to Address Lobby Balancing in 6v6?
I'm glad it's being changed and all, but why did it take this long? I remember it being a problem at least as far back as Forsaken.
I get that tuning the matchmaking is important but good lobby balancing seems like such an integral part of creating fair matches that it makes no sense that it took this long to finally be addressed. A mixture of SBMM and FTBMM was definitely a step in the right direction but honestly I feel like working lobby balancing would be better than either of those things for the overall health of PvP.
Also just wanted to point out that adding quitter penalties to regular 6v6 was a terrible idea and it makes no sense to punish us players for leaving games because your lobby balancing put us on a team that had no chance of winning. (I know it's gone but I still wanted to mention it.)
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