The one thing that has been on my wishlist since the void 3.0 release is more UI control
The fact I can't see all my buff/collectables at once is fairly detrimental to gameplay, I have always disliked it but especially during the data collection of Node.ovrd.avalon it is difficult to determine how much data I have collected. This is just one example.
Given the option to reorganize I would keep buffs where they are but maybe move them closer to the super bar and have them expand upwards as more apply. I'd have negative effects show above the quest tracker location at the top left. I would then have any situational items (collectibles for an encounter or encounter based buffs) show up directly under the health bar. This is just my personal preference and ultimately it would be nice to just have 3 areas for these we can move to where we would like on the screen individually.
I realize that I do not know how this could be accomplished on the destiny 2 engine but I would expect the benefit would outweigh the development costs.
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