Seriously like 75%. In the trailers it’s advertised like we can swing around Neptune but it takes like a minute to recharge without mods and/or outside of combat.
Edit: IM TALKING ABOUT FOR EXPLORATION stop telling me to learn how to craft a build
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honestly, with the frag and maxed discipline it barely moves the cooldown (at least on warlock) it's still a pretty shitty cooldown. i'm pretty sure the strong limit has consecutive grapples without touching the ground in mind, i dont think it's a lot asking to be able to use the grapples more often since i seriously doubt anyone's used it for anything terribly crazy during the campaign trials. i honestly think the long glides you can do with a built dawnblade class is way crazier than the 5 second strand grapples were. there's little use for a movement ability like that when it blocks a grenade slot like it does.
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If they wanted it to be a traversal tool, then they’d need to remove the follow-up melee from it. There isn’t a good way to differentiate between being in and out of combat without making it a must-pick to use. There isn’t a good way to differentiate without breaking the game. They’re trying to limit the use so it doesn’t break the game more than it already does. Now it’s a tactical ability and fits really well in that role
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Nah its fine, use the fragments that gives grenade energy by doing damage.
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Build into it. Generation fragment. Firepower, Hands On, Grenade Kickstart, Charged Up, Stacks on Stacks, Innervation. Basically infinite.
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Incorrect, it's build a craft.
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Learn to buildcraft
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Just use the fragment that decreases cooldown from dealing damage.
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If the issue is slow recharge without mods, add mods... I don't wanna be that guy but builds are advised, always have been and now bungie have made it even easier. If you're not sure, there's guides everywhere and sites that will build it for you.
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Time to build yourself different
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the melee part could be the charged ability and just grappling could be infinite. would surely be broken in pvp tho
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Tbh I've already switched away from using grapple, the costs are too high for it to take up my grenade charge. Especially when shackle grenades are so good for unstoppable champs.
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I agree with the outside-of-combat part. The cooldown isn't so bad when you're fighting things cause you can get it back pretty fast with the right build. But outside of that, the 1:45 cooldown prevents it from being used as a traversal tool, which is kinda the whole point of having a grappling hook. I think the grapple should refund most of the energy if you don't use the grapple punch so that the cooldown ends up at like 10 seconds without the punch. If you do use the punch then you get the full 1:45.
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For me the issue is less about the base cooldown itself and more the massive disparity between the experience Hunters get to have vs Warlocks and Titans Why should Hunters be the only ones that get both a second grenade/grapple charge AND the ability to leave behind a persistent grapple point that refunds grapple energy when subsequently grappled to?? Especially when with the right build they can literally just infinitely reset the cooldown and stay in the air indefinitely (I saw a vid the other day of someone traversing the entirety of Garden of Salvation from the start to the boss area while only touching the ground a couple of times) IMO they should just make the current Widow’s Silk Aspect part of the default behaviour for the Grapple ability on all classes, and then come up with something new for the Widow's Silk aspect, like for example maybe make it so that when a Hunter throws a tangle and it hits an enemy it resets the tangle cooldown and causes that enemy to spawn a new tangle when killed. Hell, even if the ability to leave behind a persistent grapple point remains Hunter only, at the very least every class should have the second grapple charge so if you screw up the first grapple and send yourself over the edge you can use the second charge to save yourself.
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Yeah that cooldown is WAY too long for a movement ability. Cooldown should be reduced by at least 60-75% if we want it to be truly fun and useful in pve. It's frustrating that the ability is so fun to use but is just not available regularly enough to be viable in tougher content, especially when enemies are tanky enough that getting in close by using grapple melee will only get you killed. Grapple is super fun to use but... 1. Using it offensively gets you killed in a lot of content 2. The cooldown is WAY too long for it to be a reliable movement ability
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Bungie should definitely reduce the cooldown for PVE but not PVP as it would make the crucible severely skewed towards the strand subclasses.
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They tweaked all cooldowns and man does it feel not good. In pvp this works fine but pve should be the power fantasy we alll want
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Honestly they should change it completely I shouldn't have to give up my grenade to have grapple it should be in the movement options like l the other jump options are
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Move it to the melee spot, problem solved. I don’t understand why it is in the grenade spot since it is used as a grapple bash melee.
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In my opinion I agree the nerfs should be reversed. I think the grapple should be in the melee slot. May to make it fun, no cool down and no damage just used to swing everywhere
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Yeah they should’ve buff it a little more on Neomuna, kinda like how it was on Eoropa for stasis pre-nerf.
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Destiny trailers not matching gameplay is standard operating procedure. Lightfall was their biggest release, people should just be proud they were a part of it and ignore any such problems. After all, Bungie is celebrating their huge success. Thank you, players.
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Yep. Also, remove the pause in between 2 grapples.
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Yet in the campaign you can pretty much use it at will, until it’s arbitrarily taken from you over and over again.
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At first glance, this looked like google cool down to me...that is all
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When I'm exploring out of combat zones I have a mobility discipline maxed out armor set I run. Doesn't take long at all when that includes my frostee5