I don't exactly get it, what is the point to make enemies on Neomuna Patrol Areas so tough? I mean, yeah, ok, Bungie wanted to make the game [i]"harder"[/i] because [i]"harder = more challenging"[/i] in theyr heads, I got this, but... a Patrol Zone? Like, why? What's the point in doing so except just make more casual/chill players being frustrated and leave?
I don't get it... it's just a Patrol Zone, not something that brings Rewards or whatever. We're there mostly because we have to collect stuff for Nimbus reputation, complete Lost Sectors ecc like barely meaning stuff, what's the point to make enemies so tough? It seems so useless.
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Light level probably. Once you get your light level up, wont die so much.
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Most annoying -blam!- is getting 1 hit by an interceptor. Nothing in patrol should be able to 1 hit you. The cannons also vaporize your in half a second.
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Probably explains why all the patrol zones are empty of fellow guardians
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I think it’s perfectly balanced I don’t have many problems running around Except the interceptors but they get a taste of osteo striga and they are no longer a problem
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I am hoping that they fix it one day, but this was one of the final things to break me.
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This why i still spend a lot of time on throneworld and edz
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you don't really need rewards for removing tutorial modes from new planets
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‘thuff’ ?