Giving up a grenade for a grapple that goes on Cooldown seems like a hindrance instead of the fun it implies.
Either make the Grapple infinite or make the Cooldown very minimal. It was advertised that you would be swinging around Destiny with the Grapple and speed hitherto unseen.
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The grapple should be infinite/have a hella fast cooldown, but the melee-nade you can do with it should have its own, separate cooldown mechanic within the ability. That would result in unlimited swinging around with the occasional grapple melee-nade.
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What's the most hilarious to me is that there is an internal cooldown EVEN on hunter's two charges!!! W T F?!?! You grapple once, then get a cooldown!!! WHaT?!?!
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It has grapple melee tied to it that can proc melee stuff.
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Sometimes I’ll be swinging away no problem go to grab another one and fall to my death as it just about to refresh lol
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The suspend one is shite also. In Crucible too. It seemed to do "f**k all"
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Make it infinite everywhere outside of pvp or give it a fast cooldown
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Grapple can’t be infinite because of an aspect the warlocks have, but I agree it’s cooldown is a bit too long