But in the entire article I saw absolutely nothing mentioned about rewards. Why on earth would I ever play activities for the same awful drop rates but now it's just 3x harder...Nightfall weapon drop rates are already abysmally low. I've run Nightfalls over 25 times with no weapon drops. That is NOT ok.
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Edited by Gibbon, the Ape Defector: 2/22/2023 2:24:28 PMRegarding the lost sector section of the article, their address of the issue there is to add a positive power delta. So while it will have champs, lost sectors are forcefully being made more casual-friendly, or rather less butt-clench friendly if you will. So based on inference, their angle is to make them easier so they are faster to complete. Regarding everything else: We are in desperate need of a nerf. Think about it this way: In order for the latest dungeon to be on par with guardian power these days, they needed to dump boatloads of the #1[i]most annoying[/i] troop in the entire game on our heads. (Supplicants) Second of all, GM is easy. There was a time when all GM's gave you the impression that they were impossible. But now even the toughest GM's can be consistently completed by a 70th percentile frequenter of GM's in 40 minutes. When Proving Grounds first came out, genuinely mega-dirty super comps were necessary to stay alive. But these days, Ursa is long forgotten because we haven't had serious danger in a very long time.