This is the first time as a player where I'm going to speak up as my hobby of being an IT and game hobbyist cannot sit by anymore. As the years have gone by, I have watched the same content again and again be recycled over and over again where I feel like this game hasn't had almost any new content that interests me anymore. I will play Lightfall, however with a very skeptic eye. But that's not what I'm addressing now.
Right now, I have a TON of questions to some of the issues this game has:
1. What kind of server equipment is Bungie using to run Destiny 2?
2. Why hasn't their server equipment have been upgraded since the last 4 years?
3. Why hasn't there been ANY game mechanic updates (no new classes, fragments, etc) for Destiny 2 within the last 3 years (Beyond Light) (revamping previous subclasses does not count as it is applying an old system to delete an older system)?
4. Why has the Tiger Engine not been upgraded in a long time?
5. Why hasn't the game been imported to a better game engine where the data may be more structurally sound?
6. Why hasn't there been an absolutely NEW primary game mode since the induction of Gambit?
To understand these questions I have here's where I'm coming from:
-As I have played D2, the teleporting enemies that are not Taken/randomly replenishing enemy health bars/ random damage intakes have plagued alot of game play, even though I'm on super efficient equipment, whether it be my PS5, my gigabit internet, or my high-end PC.
-The main game modes are: Vanguard, Crucible, Gambit, Raids, Dungeons, Patrols, Public Events, and Seasonal Events. This list has not changed since the introduction of Gambit.
-The main schematic of player interactions with the game are to point, shoot, and use grenades, melee, class, and supers. This has not changed since the beginning of Destiny 2.
-The last new weapon type was the Glaive, which came out during the Witch Queen. Since then, the last new weapon type was quite a long time ago.
-The UI of Destiny 2 has been the same the entire time. A massive glow up to match other games may be in order.
To finalize this ordeal I have a few suggested methods to deal with the above problems.
1. Update your server hardware to encompass better connections between the game and the game servers and bigger loads (Bungie just got bought out by Sony, so this should be a priority)
2. Add environmental utilities for each class that other classes cannot do. For example: Warlocks are puzzle masters and are needed to unlock certain doors because they have specific abilities that let them use cyphers to move forward. Titans can withstand heavy fire power and bash open certain areas with moveable barricades. Hunters can access hidden walls or passageways that can allow their team to get to their goals faster.
3. Add Roguelike modes for gameplay. An example I have shared on a few sites: Labyrinthos - a game mode where there is a randomized maze that 2 teams of 3, 4, or 6 may play. The goal is to fight through the randomly generated maze (walls, portals are randomized in maze location) to get to the center of the map and defeat the boss before the other team does. However, to get to the middle of the maze, you have to find access points guarded by mini-bosses (or champions depending on the difficulty), then find your way to the boss itself, where it will fight whoever is in its lair. During this time, there will be a barrier between the two teams that can temporarily be put down between them where they can fight each other AND the boss at the same time if you shoot specific targets in the center arena. The team who gets the final shot on the boss wins.
4. Update the UI itself to provide the following:
a. have an option in settings to show buffs/debuffs in your UI to be shown as ONLY icons just above your super meter and be able to see what debuffs are being applied to big name bosses as icons above the health bar (raids, strikes, and gambit obviously)
b. When the super meter appears, show the "super Ready" notification next to the super bar in smaller font instead of the middle of the screen where the reticle is to ensure your gameplay isn't interrupted by a big sign in the middle of the screen for no reason.
c. Make the radar dot-matrix as compared to sonar location because enemies are never as they say they are on the radar if within a certain radius to the player. This will make engagements more accurate (think Bulma's dragon radar from Dragon Ball).
5. Weapon inventions are a dime a dozen and there are WAY more weapon types to take into consideration, especially close range weapons. Swords and glaives are ok in nature, but barely make it into endgame content for any use at all. Please add more variety to how to handle endgame content at close range (like the AA-12 shotgun type, tiger hook swords, etc)
For players reading this: please add any ideas to this forum list and let the devs know your ideas for Destiny in the future!
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