The casuals or just alienating loyal players that play and improve with groups, as the foundation was clearly designed? As almost everything implies you should do.
In PvE and most definitely in PvP.
I am not trying to be an -blam!-. I want to know. Cause I love Destiny. The foundations of it. The individual department's contributions to it. The art, the gun play, the movement, fun mechanics and abilities, the weapons. But what is it becoming? I appreciate that you're (Bungie) more open to discussion as everyone is as pissed off and toxic as they have ever been.
I heard you loud and clear most recently on the PvP front when it was stated...
[i]"Hopefully, this provides some insight into our efforts to make the Crucible a fair, accessible, and fun experience for [b]all[/b] players. This is an ongoing process, so please pardon the dust as we build toward a better future"[/i]
Good on you to let everyone have a taste of the combat mods before you put veterans back again. It was suggested you lose the time table, fomo, gambling, punishment nonsense with the mods countless times before, to help new lights and busy individuals. This was the biggest step forward in your endeavors as they are described. Leveling the playing field. Even if only temporarily as you introduce another soft sunset.
I get it, power creep and new ways to make us busted. Fresh. Exciting. I hope it is as exciting as it's been billed.
If your game didn't scale enemies to be as strong as us at any level, veterans could more easily suggest the game to others and get them up to speed, despite the many glaring issues and barriers to entry. The things designed to keep everyone hooked makes it hard to get into. Imagine.
Super excited for Tormentors. It shows our growth and progression adding stronger threats. Like any good RPG, lesser enemies taking on characteristics of former bosses we have defeated creates the feeling that our Avatar is growing. Not some arbitrary number next to our head that only matters in 2 playlists. Champions, Lucent Hive, and presumably Tormentors are a step in the right direction, but utilized in a shallow manner.
But at least now there are options for the hardcore and the casuals so you don't just have variable bullet sponges for "increased difficulty".
(Wasting time with bigger numbers).
You can even reward them differently, as you should.
Your effort to lower the skill ceiling while raising the floor to make everyone happy, which Jesus couldn't do, is producing an ever less stable environment where practice and time spent are irrelevant. On every level. In every capacity.
Matchmaking. Weapon Balancing. Class balancing.
I commend your team for considering the experience and feelings of the less committed, less apt players, but when I read some of the suggestions by some of the least accomplished players, I'm horrified that you might be inclined to actually apply them.
That you might take 6 - 9 months to build them and apply them for extremely predictable results to have to review the data... only to irreparably destroy aspects of this game we are all passionately addicted to. And will they stay? Will they improve then? Or just continue to b*tch they should get ADEPTs and High Stats for existing. Are they staying here more now?
Are they seeking a sensible balance or are they disgruntled and actively attempting to disrupt, sabotage, or adjust the game for personal gain.
Do we not get the new stuff in PvE to meet ever growing challenges there. To get the best loot to take to PvP?
The approach to design has completed shifted in a way that at first I was very much excited for, but less so with each passing moment.
We aren't changing metas anymore, we are attacking aspects of what makes Destiny, Destiny.
And you don't update the core activities nearly often enough. Your grinds are unforgiving and unnecessary. Give us places to take our sh[b]*[/b]t we earned. I assure you, we want to play. You don't have to force us by dangling carrots or threatening the rod. Give us a reason.
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