similar to le monarque
only smg i would use for overload, rest are bad
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Edited by mja calg: 1/15/2023 7:23:02 PMMy problem with giving any weapon an intrinsic permanent mod is you can't use it with any other mod afterwards. This season I was thinking La Monarque would be good for Barrier enemies, especially the poison effect. Nope, because it has an intrinsic Overload mod, which overrides any other mod. Same with Leviathan's Breath and other exotics. If Bungle ever allows multiple mod effects applied to exotics, then great. But otherwise, we lose another weapon for mods. Edit: After thinking about it, I wonder if this might be a weak work around solution. Bungle will never allow two mods on a weapon, but what if you equip a Mod, that mod overrides the intrinsic properties of a weapon? For example, if you put a Bow Anti-Barrier Piercing mod on your arms, this will overides La Monarque's intrinsic Overload mod and now it's Anti-Barrier Piercing. Remove the mod from your arm and it's back to Overload. It might not be good if your using multiple weapons of the same type, but at least it would allow us to use Intrinsic weapons with different mods. What Bungle would need to do is warn people if they have a mod on that overrides an intrinsic property when they change mods or weapons. Thoughts anyone?