This is actually -blam!- abysmal.
I had my first encounter of this bug, and I know for a fact that it is a bug, in the first mission of Season of the Plunder where you first to go where Eramis' stasis prison was located, and I was a bit confused as to what it was I was supposed to do given that the teleporter I had to use had a giant bubble over it preventing me from progressing the mission. It was only a while later that I discovered that there's a certain Eliksni that's supposed to spawn and get it open for you.
He didn't spawn because I was sprinting the entire way there, while throwing in some tiny jump boosts with my jump ability. I had to go back to a previous area, and then [i]slowly[/i] make my way forward to ensure that the guy actually spawned in.
This is now also apparently a problem with the Seraph's Shield exotic mission. If you manage to clear the room with the first scanner too fast, you softlock yourself, and unlike discovering it like immediately, you discover it only after you've spent 10-15 minutes, when you're supposed to kill a Captain and grab his security key leading to a Sentinel spawning in with a load of shanks.
[i]Why. is it possible to softlock your mission. by being a tiny bit more efficient than the game can keep up with?[/i]
I had this happen to me and a buddy like 3 times in a row, and when we finally discovered "hey dipshit, don't kill the scanner man in the first room too quick or you -blam!- yourself", and we got to the Captain with the security code, my finisher on him positioned him [i]outside of a wall, out of bounds, and the key [b]fell into the abyss.[/b][/i]
How? I take it these are all symptoms of a much bigger problem, likely the same problem that causes enemies to sometimes just teleport around, sometimes leading to unfair deaths as suddenly there's an enemy in front of your rocket launcher, or there's a champion literally materializing in front of you ready to rock your -blam!- in when you thought you were safe.
I don't want to jump through hoops just to make sure the game works. When it's [b][i]THIS[/i][/b] easy to make the game -blam!- itself, there's some BIG problems that have gone unnoticed during QA testing. I know I'm not the first person to discover "hey, the game softlocks if you go to fast", because I've found the fix from different forum threads by people who, like me, were a teensy weensy bit too efficient at... moving from point A to point B...
Please, for the love of -blam!-, have a look at what is causing entire missions to -blam!- themselves. If you can find and fix the problem, I promise you that [b][i]EVERYONE[/i][/b] will be happy, even those that don't notice all the blatant TP'ing of enemies will be happy to know that enemies are where their screen says they are.
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You can just thumb it in til it's good again. Oh, wait... Soft[i]lock...[/i]