After almost all the talent of Super Return has been removed, few people are willing to use the roaming supers. These light supers are really weak in the face of difficult activities, but Stasis supers still useful due to their Slow and Frozen ability. Whether we can make the Light Roaming Supers have certain functionality like stasis, not just the ability to clear enemies. For example, let the allies behind the Sentinel Shield obtain volatile rounds. Let the warlock use Nova Warp jump to shuttle allies to the other side of the battlefield like ikora. Allows the hunter to use Spectral Blades to stab the enemy's back during the assassin's action, causing high damage.
Or we can add some anti-champion effects to roaming supers, just like the changes made to old exotic weapons. I know that some melee supers can trigger the season module, and most of the roaming supers can also use grenades at the same time, but this is not enough.
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Edited by Guardian6704: 1/10/2023 2:02:05 PMI like the champion idea as well as the volatile rounds for Sentinel Shield. My solution would be to separate the sandboxes and their recharge rates. If Spectral blades is 10:25 in the crucible, that's fine, but it sucks in PVE and if that's gonna be the recharge rate, you might as well remove the damn thing. The PVE recharge should be at longest 7:35 for Spectral Blades.