After almost all the talent of Super Return has been removed, few people are willing to use the roaming supers. These light supers are really weak in the face of difficult activities, but Stasis supers still useful due to their Slow and Frozen ability. Whether we can make the Light Roaming Supers have certain functionality like stasis, not just the ability to clear enemies. For example, let the allies behind the Sentinel Shield obtain volatile rounds. Let the warlock use Nova Warp jump to shuttle allies to the other side of the battlefield like ikora. Allows the hunter to use Spectral Blades to stab the enemy's back during the assassin's action, causing high damage.
Or we can add some anti-champion effects to roaming supers, just like the changes made to old exotic weapons. I know that some melee supers can trigger the season module, and most of the roaming supers can also use grenades at the same time, but this is not enough.
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In my honest opinion, roaming supers just need to be axed entirely if Bungie isn't going to buff them significantly. Aside from maybe 4 of them, they all suck in PvE. Especially given that all of our basic abilities have infinite up time, what do you honestly need a roaming super for anymore? Heck an amplified Arc buddy clears ads just as good as Stormcaller and despite all of its buffs, Stormcaller still can't kill most yellow bar enemies without wasting half your super when a grenade can damn near 1 shot them. Heck, the new Warlock slide melee can near 1 shot a champion if he's jolted. 🙃 Why waste you super killing a group of red bars when you can do that perfectly well just by spamming grenades and melee abilities everywhere with a fraction of the cooldown? Why use a roaming super to fight a tanky enemy when you could use a One-n-done super or better yet, a grenade or a heavy? Roaming supers were better early on in D2 when our abilities were arguably straight poo and had incredibly long cooldowns but that is very much not the case any more. Roaming supers as they are now, are just something to spice up pvp but given the meta now to lane and team shoot, they aren't a very good option now either unless you face a team of uncoordinated blueberries. For those wondering, the 4 decent ones for pve are Shadbinder, Nova Warp, Arc Strider and Hammers.
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This would be fixed if we could use all supers on a subclass and choose which to use on the fly.
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Yes! I am so tired of the game getting screwed over because of PVP nerfs. Either figure out a way to not nerf guns and abilities for PVE or don’t do it at all. Tired of PVP making the rest of the game crappy.
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So much [b]b[/b]ullshit in this game is only intended for ad clearance. That's the peak of our power...to kill large groups of ads.
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Behemoth Titan, in my opinion, is the Pinnacle of roaming supers. A high skill ceiling with crystal placement is met with insane damage output. Other supers need to at least come close. Most roaming supers do less than half of its potential damage. Fists, spectral blades, daybreak, golden gun (moreso six-shooter), need a collosal buff. Hammers of sol, burning maul, Arc staff, and nova warp are pretty close to being where they need to be.
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Dawnbladr poo poo right now
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Edited by Verke0: 1/10/2023 3:23:35 PMArcstriders with raiden flux have been the hidden super meta for years. Intrinsic anti barrier and stagger, long duration, extremely short cooldown (if you mod it right) You plebs just lack imagination
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Edited by Guardian6704: 1/10/2023 2:02:05 PMI like the champion idea as well as the volatile rounds for Sentinel Shield. My solution would be to separate the sandboxes and their recharge rates. If Spectral blades is 10:25 in the crucible, that's fine, but it sucks in PVE and if that's gonna be the recharge rate, you might as well remove the damn thing. The PVE recharge should be at longest 7:35 for Spectral Blades.
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Yeah like First of Havoc has been a meme for YEARS. I can't tell you the last time I saw it used
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agreed, but have you seen 6 behemoth titans in crucible at once? all i have to say is, its fun.