Hear me out. All Light Level based progression does anymore is lock enjoyable content again for veteran players who were just enjoying them and blocks new players from playing new content entirely. I know several veteran players who express this as the reason to their burn out and feels like a punishment rather than a challenge and keeps basically any of my friends who are new players from even starting to play for how much grinding they have to do before enjoying the game with friends.
We only really need difficulty selection as we do now, just without the grinding barrier of light level. I guarantee D2 would see a massive increase in playerbase and dedicated players if this was done. I've been playing Destiny since the beta and it just doesn't make sense to keep light level progression anymore. The only kind of grinding that ever feels good and rewarding is for gear stats and guns anyway, so what's the point? It only hurts the game and blocks players from enjoying new content.
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I think world tiers could help quite a bit. Think of it as setting the whole game to master or legendary difficulty. I doubt that Destiny could even support something like that though with the way it was built. Light levels feel bad and have for a while but I feel like the game would be worse with no long term progression. Pinnacles can't even get me into Crucible/Gambit anymore and let's not pretend the loot pool it gonna quadruple as soon as light levels go. Plus lets be real and not for get the monkeys paw. If they remove leveling, they are not going to remove the grind (hours spent). They will double down on artifact EXP or something else to make up for it.