Okay, so just want to see what the community thinks here because maybe I've just been unlucky, or I am missing something.
Total: 10 Master Clears this week. ~15 hours of gameplay.
[u]Loot Yeilds:[/u] Nothing.
- Trash weapons (Long Arm and Liminal Vigil being the only thing I am interested enough to look at the roll for, but don't really care for anything. I have tarnished mettle and god roll Peacebond) *No Adept versions or crafting.
- Seventh Seraph Weapons are Uncraftable (HC sucks, Carbine is okay, but don't really care for them either)
- Artifice Armor - which I was interested in - rewarding horrible stat rolls. Average ~61 roll for me. Min 58 (!?) and Max 64 (only 1). I have not got anything higher.
[b]Seems like a lot of time and effort for a few thousand glimmer and some legendary shards. I can play casual playlists for that.[/b]
So these new playlists and dungeons are increasing in difficulty and complexity following the same similarities:
- small rooms
- minimal cover
- pitfalls (some which don't make any sense other than adding to complexity)
- continuous hordes of enemies
- instantaneous spawning of enemies
- ~90-95% aimbot
- wall hacks and no Line of Sight requirements
I am not opposed to all of this if it felt rewarding. If artifice armor average was ~64 stat roll, I would farm it. *Only reason to farm it is if you do not have good weapon alternatives, or you do not have previous artifice armor for builds - but this will definitely be more of a grind than before. I've never even seen a stat roll lower than 60 in Master Duality before. [b]So my perception on the scope and scale to all this new content is: increase in difficulty and yield less rewards.[/b]
I have 139 Duality master clears for my ideal artifice armor builds for each character, and I could see it taking 5-10 times longer to grind for anything desirable above 65 stat roll for master SotW.
Unless I just have crap RNG , it doesn't look like I'll be farming this dungeon this season. Back to the once per week mechanics for only the pinnacles...
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The guns are all pretty damn good except for the Seraph ones and this dungeon is arguably one of the easiest. It’s definitely not an increase in difficulty compared to the previous ones.