Okay, so just want to see what the community thinks here because maybe I've just been unlucky, or I am missing something.
Total: 10 Master Clears this week. ~15 hours of gameplay.
[u]Loot Yeilds:[/u] Nothing.
- Trash weapons (Long Arm and Liminal Vigil being the only thing I am interested enough to look at the roll for, but don't really care for anything. I have tarnished mettle and god roll Peacebond) *No Adept versions or crafting.
- Seventh Seraph Weapons are Uncraftable (HC sucks, Carbine is okay, but don't really care for them either)
- Artifice Armor - which I was interested in - rewarding horrible stat rolls. Average ~61 roll for me. Min 58 (!?) and Max 64 (only 1). I have not got anything higher.
[b]Seems like a lot of time and effort for a few thousand glimmer and some legendary shards. I can play casual playlists for that.[/b]
So these new playlists and dungeons are increasing in difficulty and complexity following the same similarities:
- small rooms
- minimal cover
- pitfalls (some which don't make any sense other than adding to complexity)
- continuous hordes of enemies
- instantaneous spawning of enemies
- ~90-95% aimbot
- wall hacks and no Line of Sight requirements
I am not opposed to all of this if it felt rewarding. If artifice armor average was ~64 stat roll, I would farm it. *Only reason to farm it is if you do not have good weapon alternatives, or you do not have previous artifice armor for builds - but this will definitely be more of a grind than before. I've never even seen a stat roll lower than 60 in Master Duality before. [b]So my perception on the scope and scale to all this new content is: increase in difficulty and yield less rewards.[/b]
I have 139 Duality master clears for my ideal artifice armor builds for each character, and I could see it taking 5-10 times longer to grind for anything desirable above 65 stat roll for master SotW.
Unless I just have crap RNG , it doesn't look like I'll be farming this dungeon this season. Back to the once per week mechanics for only the pinnacles...
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So I'm not crazy, been farming the first encounter for weeks now - in group and solo. If I had to guess I'd say I am somewhere between 250 and 300 attempts, master & normal. There hasn't been a single armor piece worth keeping, besides the class items ofc. Like you said, rolls mostly with 60 pts or lower, if it rolled higher, stats were distributed poorly. Besides all that, the only reason I keep doing this madness is for the cowboy hats, which of course dropped for everybody else who ran with me. If I look back at the duality season, I needed like 10 master runs on my hunter for a 3*100 stat build, full artifice armor + exotic. Feels very bad :'D
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Not sure why the artifice armor from grasp and sotw rolls so poorly when you can just focus amazing armor at the helm
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Master dungeons only have 1 purpose now : getting the triumph / catalyst by killing the last boss. Ive done persys in master 2 times. I dont even want to try the other encounters.
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destiny 2 = trash loot for time and effort
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Pretty much all end-game content. Not enough loot for the time investment. Personally I feel like non craftable endgame weapons should roll with double perks. Master dungeons need adept weapons Also dungeons should award spoils.
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The guns are all pretty damn good except for the Seraph ones and this dungeon is arguably one of the easiest. It’s definitely not an increase in difficulty compared to the previous ones.