And remove the pinnacle grind altogether while you are at it. The normal version of heist battlegrounds uses this feature and it works fine.
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maybe just do it for gm's so more people can try them? not everyone has time to grind to the necessary power. I don't have that problem but I'm sure many do.
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Makes no sense. People want to feel rewarded for the grind, ie to be more powerful. This would reduce the playtime by A LOT! I'm personally OK with it, but Bungie would gamble a lot if they decide to go down this road.
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I dont mind difficult content every so often, but I think there's better places to properly implement them. This regular seasonal activities playlist isn't in my opinion the best place as sometimes I'd like to just get through the mission as fast as possible and onto other stuff. Yet every time I run a Battleg Heists it feels like a slog because there are just so many stop points of do objective to get past door.
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No. That is terrible game design. It deigsn based on an assumption of player character weakness.
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This has only been a good bandaid fix for seasonal activities THIS season. Going forward how about content that is ACTUALLY difficult? You know, enemies that test your reflexes and skill? Bungie should go play Doom Eternal for one afternoon. Maybe something will click for them.
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How about they remove the tiers for pinnacles and powerful engrams. I mean it's annoying that some pinnacles are only a +1 while others are a +2, especially since all pinnacles requires lots of grind. Powerfuls are similar with their +1, +2, +3. Just make all pinnacles +2 and all powerfuls +3.
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I have mixed feeling on this, because I want access to GMs pretty much whenever I feel like running them, but I also want to feel like I'm getting more powerful for my grind. If it were up to me, I'd just make pinnacle rewards selectable from the vendor. For example: Run three strikes, go see Zavala and he will have 5 armor pieces and a primary, special, and heavy weapon. You pick the one you want. Even if Bungie had to make them all +1 to offset the efficiency of that system. We'd still have a grind, just not a sometimes frustrating one, and we'd still have a power fantasy or whatever it's called.
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I enjoy the difficulty when your underleveled and then the reward of the content becoming easier and easier as i get higher light.
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Yeah it’s annoying that I have to play things I don’t want so I can run some GMs.