I'm sorry, I know you (Bungo) are experimenting with aiding lower skill players and whatnot through SBMM, BUT if all these parameters are currently in place to make the matches the MOST BALANCED and most FAIR between the two teams then HOW THE -blam!- AM I STILL GETTING PAIRED WITH THE WORST PLAYERS IN EXISTENCE BUT GOING AGAINST TOP TIER PLAYERS?!!!!??!?!?!?!?
I've been having this problem, in game team balancing, for YEARS. NO AMOUNT OF SBMM IS GOING TO FIX THIS PROBLEM OR AID ME IN AVOIDING IT. You are using the wrong solution for the wrong problem and it's about time you -blam!- realized this.
No amount of matchmaking parameters is going to help me, if anything it is going to worsen my experience from match-to-match, especially as the season progresses, as I am dropped further and further down the SBMM rabbit hole where I am the only factor that makes the match "balanced" due to my 'outlier' (previously consistent) performances of generally 3.0 and up.
I am sick and tired of seeing the lowest efficiency on the other team, or even my own efficiency, being greater than the sum of all five of my teammates combined despite all the 'fixes' and 'solutions' and 'bullshit parameters' that have been put in place. The team balancing needs to be reworked from the ground up because as of right now whatever the -blam!- you are doing simply isn't making, at least, my experience neither fun nor fair.
Additionally, a solution to prevent anyone from playing Disjunction let alone forcing someone to play it not just twice in a row, but thrice in a row needs to be implemented ASAP.
-
Edited by Hawpy: 12/26/2022 5:38:24 AMSBMM in concept isn't bad, but it has somehow been implemented in all the wrong ways. It shouldn't be anywhere near a casual playlist, for starters. I'm sorry to the people who are on the lower end of the skill spectrum, but SBMM makes games insufferable sweatfests at all skill levels, defeating the point of a playlist being casual. Imagine you're playing in a perfect SBMM lobby against someone of your exact skill level - barring external factors, how will you beat them if you're using a loadout that is even marginally worse than theirs? Theoretically, you won't, which means you have to use the same thing as them, as does everyone else. It should also not be involved in the revamped Competitive system, if Ranks are going to stay as they are. SBMM overrides rank, which makes the rank mean nothing. Due to the cap on where you can place this season, it's entirely possible for an Ascendant-quality player to be placed in Gold III, lose a couple of matches against other Ascendant-quality players and then be demoted to Silver I..............where they'll continue to play against Ascendant-quality players. Rewards are also an issue that stems from this. Gaining Crucible rep at up to 1.5x the base rate is hardly an appealing reward for anyone looking to climb the ladder. A common analogy I've seen for SBMM is professional sports teams - they are separated into divisions, which the best can move up from and the worst are demoted from; the top teams don't win the best rewards by only beating the worst ones. The flaw in this is that the winners of each division get vastly different rewards, because their matches are at different levels. In the current Competitive system, players get the same reward/progression - the top 1% sweating it out get the same as the bottom 1% bumbling through matches. To use something I'm familiar with - in England, the most recent winners of the top football league earned £160m through a combination of prize money and TV rights; the winners of the fourth tier got about £900k. While it's an extreme example and highlights a very different issue, it illustrates my point.