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12/24/2022 12:10:04 PM
24

SBMM Needs to go, Team Balancing needs to be fixed instead

I'm sorry, I know you (Bungo) are experimenting with aiding lower skill players and whatnot through SBMM, BUT if all these parameters are currently in place to make the matches the MOST BALANCED and most FAIR between the two teams then HOW THE -blam!- AM I STILL GETTING PAIRED WITH THE WORST PLAYERS IN EXISTENCE BUT GOING AGAINST TOP TIER PLAYERS?!!!!??!?!?!?!? I've been having this problem, in game team balancing, for YEARS. NO AMOUNT OF SBMM IS GOING TO FIX THIS PROBLEM OR AID ME IN AVOIDING IT. You are using the wrong solution for the wrong problem and it's about time you -blam!- realized this. No amount of matchmaking parameters is going to help me, if anything it is going to worsen my experience from match-to-match, especially as the season progresses, as I am dropped further and further down the SBMM rabbit hole where I am the only factor that makes the match "balanced" due to my 'outlier' (previously consistent) performances of generally 3.0 and up. I am sick and tired of seeing the lowest efficiency on the other team, or even my own efficiency, being greater than the sum of all five of my teammates combined despite all the 'fixes' and 'solutions' and 'bullshit parameters' that have been put in place. The team balancing needs to be reworked from the ground up because as of right now whatever the -blam!- you are doing simply isn't making, at least, my experience neither fun nor fair. Additionally, a solution to prevent anyone from playing Disjunction let alone forcing someone to play it not just twice in a row, but thrice in a row needs to be implemented ASAP.

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  • Edited by AbsolutZeroGI: 12/25/2022 7:16:03 AM
    You can't fix team balancing when stacks can go against solo players. No lobby balancing system can exist in a connection based matchmaking that lobby balances afterward, because stacks can't be lobby balanced, so it skips the entire process if you're in a stack of 6. The issue with that is mercy rules, which were so prevalent that a change needed to be made. Bungie posted the stats in a twab last season to prove it. The issue is that it's a dead game mode nobody really wants to play. 95% of all players aren't active anymore and that's left massive gaps in experience that can't be filled with any matchmaking style. SBMM at least lets lower skill players explore the game for longer than 90 minutes without being clowned on by entitled brats and chased off of the game so that, someday, maybe the game mode won't be dead anymore. Gotta grow it from the ground up, not the sky down. Deal with it.

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