Heists aren't bad but they just feel overtuned. If Bungie could tone down the amount of majors that constantly spawn a little bit, that would be nice.
In my opinion the space we're fighting in most of the time is just too small for the amount of majors that are already 5 Light lvls over us. It's like fighting in a phonebooth.
That's pretty much my only criticism.
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Edited by WulfPak666: 12/20/2022 8:08:27 PMI didn't feel the Moon or Europa heist was that bad. The Mars one is ridiculous. The amount of spam in that opening section where you have to defend the 3 points is insane. Feels like I gotta bring out my GM or Master Raid gear to handle some that amount of crap lol
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Just you. I love the enemy density.
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Nah, it's finally a seasonal activity that isn't braindead on normal mode
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Oooh no… no no no. I love it. Keep ‘em coming.
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No way! It’s so amazing having content for once that isn’t overly puzzle and mechanic heavy while also being challenging. Even the warsong mechanic is super cool. Absolutely perfect for a seasonal activity.
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Not enemy power but the amount of them that can be overwhelming
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No game needs to be challenging.
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The difficult is great IMO. More of that, please. Just need reward to match the effort needed.
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Really they just need to remove champions from the activity so I can use the weapons I want to use. Okay Bungie, you want to make the seasonal activity a little harder, good for you! Now [b]Stop -blam!- dictating what I can actually use in the activity.[/b]
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welcome to bungo 100 resilence meta where every activity will be based around that now.
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Skill issue get good
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All these guys saying it’s great they’ve learned and have made things more difficult to enhance the experience blah blah blah. Firstly, I don’t mind, I play what’s in front of me . Secondly, they’ve made it harder so it takes longer to complete, simple as. There’s nothing altruistic going on, the numbers are down and game success is down to hours played.
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Nope, this is a skill issue
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Just get rid of the lasers
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Edited by Kenny: 12/20/2022 10:25:56 AMDifficulty is fine, it's basically a master nightfall without a singe. But can we have this without champions? Or even better, one champion type on a daily rotation so I can have fun with different weapons.
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Nah. It ain’t just you, but there are enough around here that really like it. I personally am not one of them. What counts as fun is not universal for everyone.
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I’mma keep it real with you chief It’s a skill issue.
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Edited by BozzyTheDrummer: 12/20/2022 3:22:51 PMDear god, really? You think they’re hard? They’re really fun to play, and the difficulty is great. It doesn’t feel too easy and muddled down, like you are asking it to be. Dare I actually say…”git gud”. People like you need to stop begging for this game to get any easier. Edit: try actually running champion mods and you won’t have a hard time. And actually kill the death tongue acolyte quickly and you’ll be golden.
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Edited by Zuni: 12/19/2022 5:52:24 PMI quite like them, way more so than ketchcrash and previous ones. Struggling to complete the Mars one in under 12 mins for the triumph though.
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They’re easy, just a bit too long for the payout.
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I like them, but I dont like being restricted to certain loadouts due to Champions. For Nightfalls, GMs.... whatever, they've always struck me as something of a build check activity, dont mind it so much there... but in a seasonal playlist? It feels off. Other than that though, I think Bungie hit a good balance with it. Just bin off the damn Champs 😂
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I like it. It's challenging & it keeps you on your toes.
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Edited by Facelauss: 12/19/2022 8:12:10 PMIt’s an easy activity Baby pve game
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That's the entire point..
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I like it, wish every piece of content had that 5 levels above modifier
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Actually feels amazing as it is.