Hi, just thought I would post some ideas for changes I feel like would make the game better and balanced. Mainly subclass and super focused.
So first of all, many propably agree that invisibility nerfs weren't enough in pvp, especially with Kephris sting exotic. So I would make it so that going invis locks your class ability cooldown for the duration of invis. This would make it less spammable. To compensate the recent radar nerf could be reverted. In pve I don't see this as a huge change but feel free to correct me if I'm wrong.
Titans could use a nerf on Heart of inmost light, either damage or cooldowns. The arc-spam build is just too strong. In addition juggernaut cooldown could be moved to strength instead of resilience. Again, to make it less spammable since it literally blocks ALL damage. (burst damage I mean, rockets, golden gun, snipers etc.)
Fist of havoc needs a duration buff. The four slams just arent enough and do little damage. You should be able to do more slams and rushes in it. For example behemoth gives you 8 heavy slams. For damage maybe add jolt to the slams or rushes?
While burning maul is fun and surprisingly effective in pve and pvp, it doesn't use any solar 3.0 verbs whereas hammer of sol does. The tornadoes in burning maul could scorch.
Warlocks also need some love in their supers. Dawnblade (or daybreak) needs to atleast scorch in their swings and dawn chorus exotic needs to improve that substantially.
Chaos reach just needs to do more damage. It has fallen behind in that when compared to other supers. Stormtrance could also jolt in its super. (note, I didn't suggest this for the hunter arcstrider since it does seem to do more damage and has the ability to block. If anything, blight ranger could just increase the returned damage to ridicilous proportions)
I think making these changes would increase the usage of the less used supers and balance some painpoints I and, as I believe, many others have.
Thanks for reading!
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