Anyone have any endgame viable builds for solar warlock that aren’t starfire protocol? I hate using that build because it feels like my entire subclass is only helpful in a dps phase or if I’m standing still in an empowering rift the whole time (which just gets you killed), and my teammates match my dps with linears anyway while using fun subclasses
I like using rain of fire with vex or sunbreakers with enhanced solar grenades but those really only work in low end content.
The arc soul changes made arc lock feel helpful the entire time I play, bleak watcher is always helpful in endgame situations, and even though chaos accelerant is worse than all other grenade aspects it’s uptime with devour’s healing makes it helpful.
I just can’t find something with solar lock that feels helpful during neutral game in an endgame activity. I haven’t used celestial fire since 2.0 but that never dealt a significant enough amount of damage to be relevant in endgame to me and the snap is only helpful in 1/40 uses when it decides it wants to track the person I’m aiming at and ignite.
The grenades do decent enough damage but can’t be looped nearly as well as void lock or arc titan, so if I wanted a grenade build I feel like it’s pointless to use solar lock
As for survivability, the heat rises cure is nice I guess but once again with no looping I feel like I might as well use void lock to throw a grenade that deals damage, heals me, and gives grenade energy. If phoenix dive had a significantly shorter cooldown then this would be less of an issue.
As for the airborne aspect, Icarus dash is fun but not entirely “helpful” in pve. Heat rises feels useless in any endgame situation because if you’re in the air you have no cover and you’ll be dead within seconds in a gm
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Stag for everything!